KELP

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Category:
Catching Fish
Age Group:
All ages

Using candy, students mimic the effects of advanced fishing methods on the population sizes of fish.

Category:
Beaches, Bays & Rivers
Age Group:
All ages

A fun scavenger hunt that gives students understanding of what can be found on beaches, giving an introduction to beach ecology and the role of manmade objects.

Category:
Catching Fish
Age Group:
Ages 6 to 9

A creative game that shows the effects of longline fishing on the health of the ocean ecosystem.

Category:
Living Underwater
Age Group:
All ages

An activity that plays with light at different depths of the ocean and discusses adaptations organisms have made for different light conditions.

Category:
Catching Fish
Age Group:
Ages 9 and up

A simple matching game for visually identifying fish and gaining an understanding of which can be sustainably harvested.

Category:
Aquatic Animals
Age Group:
All ages

A game of freeze tag that gives an understanding of the interaction of oyster reefs and toxic waste (pollution) in the water.

Category:
Pollution & Marine Debris
Age Group:
All ages

A tag inspired game that demonstrates how plastics and the chemicals in plastics are biomagnified to reach our dinner plates.

Category:
Pollution & Marine Debris
Age Group:
All ages

Students illustrate the effects of the land use in a watershed by simulating development of their own riverfront property.

Category:
Beaches, Bays & Rivers
Age Group:
Ages 9 to 12

Students create mini-coastal environments and introduce nutrients to see what happens in the estuaries where fresh and salt water meet.

Category:
Beaches, Bays & Rivers
Age Group:
Ages 9 to 12

Students learn about the water cycle and the principles of filtering water by designing and building their own filters, then testing them with "dirty water."

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